Production DesignAkira (1988)

As I originally developed [Akira], I used each issue to build more depth and size into this mammoth city [Neo-Tokyo]. I kept trying to achieve this by creating a variety of situations to stage the graphic storytelling. But with film you get to combine all this into one and I think that it is much more convincing on film than in a serialized comic strip. - director Katsuhiro Otomo; P.D. by Hiroshi Ohno, Yuji Ikehata and Kazuo Ebisawa

hystericalwoman838:

I loved Guardians of the Galaxy, but I also left it going “gee, I really liked that new Farscape movie.”  You know, that story where these escaped alien prisoners who don’t trust each other and can be total assholes end up becoming dear friends who save everyone.  It’s a similar gimmick of making your protagonists really informal and mocking the genre a bit.  Even the lineup is similar: one of the team is a wise-cracking human who likes to make references, another is an ex-soldier who is trying to realize her new path.  They even seem to be going for a romance there, so.  There is the warrior who lost his wife and child but has some anger issues, and the somewhat-unsavory, resembles-an-earth-animal one.  …And…uh…the…plant…people? 

Seriously though, apologies to Zhaan and Groot for the somewhat simplistic comparison of their characters, I couldn’t think of anything better.  I considered Moya (because Rocket sort of “lives” on Groot and because of a spoilery scene near the end of the film) but I think this is slightly less ridiculous and there isn’t any good quality copy of that ridiculous scene yet.

vgjunk:

Teenage Mutant Ninja Turtles II: The Arcade Game, NES.

vgjunk:

Teenage Mutant Ninja Turtles II: The Arcade Game, NES.